![]() In this case, I can use lookAt to make the glow always look at the camera.Īccording to the Help, it says you must define a fromPoint and atPoint. The return value can be used as an expression for the Orientation property, making the z axis of the layer point at atPoint.""īasically, lookAt makes a layer FACE another layer. The argument atPoint is the point in world space you want to point the layer at. ![]() The argument fromPoint is the location in world space of the layer you want to orient. "" Argument type: fromPoint and atPoint are Arrays. So, I went into the Using AE PDF and searched an expression I had heard of once but never gotten around to using: lookAt. It's may be something unlikely to happen (and some keyframing could probably fix it), but I dread how every time I change my camera move I'd have to change those keyframes. Ordinarily, it should at least follow the object even slightly, at least.
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